Games industry New Year 2024 cards and messages
It is 2024 in several parts of the world, and game publishers, developers, and creators have begun to share their New Year greeting cards.
Get the full roundup below. (Updated regularly.)
(Note: Content may take some time to load due to the amount of embedded tweets.)
505 Games Japan
Suika Game
ALVION
Fragment’s Note
ULLUCUS HEAVEN
Fate/Grand Order
Hookah Haze
Akira Nishitani
Helldivers II
Little Goody Two Shoes
ATLUS West
ATLUS Japan
13 Sentinels: Aegis Rim
Ace Combat
Blue Protocol
Digimon Web
Katsuhiro Harada
PAC-MAN
Sword Art Online
SYNDUALITY: Echo of Ada
Tales of
Tekken 8
Taiko no Tatsujin
Cuisineer
Radirgy 2
Gungrave G.O.R.E Ultimate Enhanced Edition
Tango Gameworks
Yoko Taro
Capcom West
Capcom Japan
Ace Attorney
Capcom Artworks
Dragon’s Dogma II
Monster Hunter
More Capcom
Resident Evil
Street Fighter 6
City Connection
OMEGA 6: The Video Game
Kabuto Kuwagata
Crypton Future Media Mobile
Hunt: Showdown
Cygames
Granblue Fantasy
Granblue Fantasy: Relink
Granblue Fantasy Versus: Rising
Testuya Fukuhara
D3 Publisher
D3P Otome
Custom Mech Wars
Earth Defense Force
Tako no Himitsu: Ocean of Secrets
Lolipop Chainsaw RePOP
LoveR
Tokyo Stories
Wizardry
Yasunori Ogura
CRYMACHINA
Monark
“genDESIGN is currently hard at work on its new project while experiencing the pains of birth. We’re also looking for colleagues to help us through this—we’re particularly recruiting for quality assurance and sound programming positions.”
Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!!
Game Arts
HOBONICHI MOTHER Project
Compile Heart
Idea Factory International
ININ Games Japan
Gunvolt Records Cychronicle
Koei Tecmo Games Europe
Koei Tecmo Games Japan
Atelier Series
Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator
Blue Reflection Sun
Buddy Mission BOND
Dynasty Warriors
“Last year, as the year before it, we were unable to release any new information regarding the Dynasty Warriors series. We sincerely apologize. Preparations are underway, but it will still take some time. We will do our best to be able to announce something this year.”
Gust
Nobunaga’s Ambition
Nobunaga’s Ambition: Hadou
Nobunaga’s Ambition: Shutsujin
Romance of the Three Kingdoms
Team NINJA
Winning Post 10 2024
Kojima Productions
Hideo Kojima
Konami West
Bomberman
Metal Gear
Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru!
Suikoden
Tokimeki Memorial
Tokimeki Memorial: Girl’s Side
LEVEL-5
Akihiro Hino
Yo-kai Watch
MAGES.
Corpse Part II: Darkness Distortion
Memories Off Sousou: Not always true
Marvelous
Marvelous Europe
Daemon X Machina: Titanic Scion
Microids
Microids Life
Xbox
Xbox Japan
Double Fine Productions
Genshin Impact
War Robots: Frontiers
Showa American Story
DJMAX RESPECT
novamicus
Nintendo
Animal Crossing
Indie World
Kirby
The Legend of Zelda: Tears of the Kingdom
Splatoon 3
Stray Children
Infinity Nikki
Project: The Perceiver
PLAION Japan
A new title will be announced in January.
Eiyuden Chronicle: Hundred Heroes
SEGA West
SEGA Japan
Like a Dragon: Infinite Wealth
Phantasy Star Online 2
Sonic the Hedgehog (West)
Sonic the Hedgehog (Japan)
Super Monkey Ball
Virtua Fighter
SNK
Nobuyuki Kuroki
Sony Interactive Entertainment (PlayStation)
Sony Interactive Entertainment Japan Asia (PlayStation Japan)
Sony Interactive Entertainment Shanghai (PlayStation China)
Firesprite
London Studio
Polyphony Digital / Kazunori Yamauchi
Masahiro Sakurai
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island
everlasting flowers
Square Enix West
Square Enix Japan
Square Enix Holdings
A New Year’s Letter from the President
I would like to begin by wishing everyone a happy New Year.
People’s lives took a turn for the better in 2023 thanks to the COVID-19 pandemic largely subsiding, after having raged for so long, and to the lifting of the restrictions it had triggered. At the same time, 2023 was also a year of tumult exemplified by an intensification in geopolitical risks and sharp inflation stemming partly from monetary policy moves made by central banks grappling with the pandemic. Regions, countries, and even we as individuals found ourselves in a time of transition as the world struggled to establish what the “new normal” would look like following the pandemic.
With uncertainty on the rise in society as a whole, change was also underway in the realm of digital entertainment, where we position our core business. In 2023, we saw the release of eye-catching products and services in multiple domains where the commercialization and adoption of emerging technologies had seemed a more distant eventuality. The potential of these offerings also garnered greater attention than ever before.
For example, whereas the extended reality (XR) domain had previously developed primarily around business applications for the metaverse and other virtual spaces, 2023 saw the rise of many new services fusing virtual spaces with the real world. A case in point is the way the architecture sector, which previously had limited integration of XR in its business, began increasingly adopting these technologies because they enable the conversion of real-world architectural structures into data, a process also facilitated by the widespread use of commercial drones. In the realm of digital entertainment, where the focus has been on pioneering the development of new content, the experiential value of digital content itself increased dramatically as devices came to market that were capable of delivering even more immersive, realistic experiences using virtual reality (VR) and augmented reality (AR). The next step will be applying these technologies to new forms of content that fuse the real and virtual worlds.
Artificial intelligence (AI) and its potential implications had for some time largely been subjects of academic debate. However, the introduction of ChatGPT, which allows anyone to easily produce writing or translations or to engage in text-based dialogue, sparked the rapid spread of generative AIs. Its release made it apparent that the applicability of generative AI was by no means limited to text, and the subsequent months saw a quick succession of launches of new services and content that expanded generative AI into a variety of domains with close ties to digital entertainment, including images, video, and music. I believe that generative AI has the potential not only to reshape what we create, but also to fundamentally change the processes by which we create, including programming.
As such, 2023 was a year of numerous innovations in the realm of digital entertainment. It was also a milestone year for the Square Enix Group in that we both celebrated our 20th anniversary and also set forth on a new path under the management team that I head.
Since assuming the roles of president and representative director of Square Enix Holdings in June 2023, I have worked to reassess our entire Group. Customers, shareholders, investors, employees, and other stakeholders have generously shared their time and insights on numerous occasions to help me do so. These insights have assisted me in identifying the direction we should take to achieve further growth and in beginning to lay the groundwork to make that a reality.
In our Digital Entertainment business, we are working to strengthen both our content development and publishing capabilities.
On the content development side, we are working not only to vet our existing pipeline of titles under development, but also to put the capabilities in place to ensure that development efforts that have yet to begin result in products and services that meet the expectations of our customers more than ever before. Specifically, we have begun optimizing our resource allocation across our entire development chain in order to accelerate an effort that was already underway to strengthen our internal development capabilities. We are also expanding knowledge sharing with the goal of standardizing our processes and enhancing our efficiency.
On the publishing side, which consists of our sales and marketing functions, we are working to enable greater global collaboration and to promote the shift to digital. By sharing information within our Group on the features unique to different geographical markets and on the best practices for addressing them, we are bolstering our publishing capabilities globally. We see this as an effective means not only to maximize our sales of new titles, but also to deliver our rich back catalog to more customers and in turn to expand the fan base for our Group’s intellectual properties (IPs).
We are also working to put organizational structures in place that will enable closer collaboration between our content development and publishing functions. Our goal is to strike a balance between a product-oriented and a market-oriented approach so that we are able to share customer views with our content development team and thereby create content that makes our customers even happier than ever before.
We also intend to be aggressive in applying AI and other cutting-edge technologies to both our content development and our publishing functions. In the short term, our goal will be to enhance our development productivity and achieve greater sophistication in our marketing efforts. In the longer term, we hope to leverage those technologies to create new forms of content for consumers, as we believe that technological innovation represents business opportunities.
With a focus on comics, our Publication business provides content spanning a wide range of genres in both digital and printed formats. Our Amusement business meanwhile provides real-world entertainment, primarily through its TAITO Station amusement facilities. Both businesses enable us to reach broad customer segments beyond those that engage with our Digital Entertainment business, thus bolstering awareness of our Group. They help us to convey the appeal of our content in a more multidimensional way, which I see as vital. These businesses naturally have potential synergies with our Digital Entertainment and other businesses, and they also play a role in our multifaceted approach to leveraging our IP, including via film and animation adaptations. As such, I see them as capable of contributing to our Group’s growth and intend to continue to focus on them.
In terms of new business domains, we previously identified three focus investment fields, namely blockchain entertainment / Web 3.0, AI, and the cloud. Last year we redefined our overarching mission and goals for these three fields. We are currently working to modify our organizational structure and optimize our resource allocations to support these efforts.
In addition to our focus investment fields, we will also endeavor to create mechanisms that enable us to diversify our earnings sources. These initiatives will be the most important determinants of our Group’s ability to adapt flexibly to a changing business environment and to continue to create high-quality content. They will also help us create an environment that allows each and every one of our employees to demonstrate the full measure of their individuality and creativity.
Many of the initiatives that were undertaken in 2023 were designed to bring the whole of our Group together to create content that truly satisfies our customers and to establish the capabilities to deliver that content to as many customers as possible.
2024 will mark the starting point for our Group to achieve additional strides forward and further growth. We will articulate our new corporate strategy in the form of a Grand Design and devote ourselves to executing each of our initiatives. Never fearing change and always maintaining a challenger’s mindset, we will work together as one to drive our businesses forward.
I wish you all the very best for the new year.
Takashi Kiryu
President and Representative Director
Square Enix Holdings Co., Ltd.
Square Enix Collective
Asano Team
Dragon Quest
Dragon Quest X Online
Final Fantasy
Final Fantasy VII Rebirth
Happy new year.
2024 will finally see the release of Final Fantasy VII Rebirth, the latest entry in the Final Fantasy VII Remake project.
I hope you all enjoy experiencing its emotional story, that explores the characters’ relationships, and exploring the title’s vast world map.
I think this is going to be another great year for the FF series, Final Fantasy VII Rebirth included! Have a great 2024!
Final Fantasy VII Rebirth Producer
Yoshinori Kitase
Final Fantasy XIV
Final Fantasy XVI
Happy new year!
I want to thank you all for picking up the latest entry in the Final Fantasy series, Final Fantasy XVI, last year and for continuing to support Final Fantasy XIV.
We’ll be hard at work in 2024 making the second piece of downloadable content for Final Fantasy XVI as well as the game’s PC version. And that’s not all: after the Final Fantasy XIV fan festival in Tokyo, we’ll be taking you all on a brand-new adventure in Final Fantasy XIV: Dawntrail.
All those in Creative Business Unit III, myself included, will continue to put our everything into game development, with the player experience always at the forefront of our minds!
Final Fantasy XIV Producer and Director
Final Fantasy XVI Producer
Naoki Yoshida
FOAMSTARS
FOAMSTARS will launch in early 2024. More information will be announced on January 16, 2024.
LIVE A LIVE
“2024 is the 30th anniversary of LIVE A LIVE! We’re preparing various initiatives to be able to meet everyone in various places this year. Please look forward to the announcements!”
NieR Re[in]c]arnation
PARANORMASIGHT: The Seven Mysteries of Honjo
SaGa Emerald Beyond
Star Ocean: The Second Story R
Theatrhythm Final Bar Line
Happy new year! This is Hazama from Square Enix.
It’s now been nearly an entire year since we released Theatrhythm Final Bar Line. What have you all been up to since then?
Personally, I was busy working on downloadable content and other things all the way up until November last year, so it really doesn’t feel like that long ago for me.
It’s still crazy to think how many tracks we squeezed into the game in the end…
I want to take this chance to thank Masanobu Suzui, all the development team, the staff on the various projects who checked content for us, and all of you who played the title!
As for this year, well… Don’t worry, we’ve got something in store for you.
Our young team of developers is hard at work creating something new, so I hope you don’t mind waiting until we’re ready to share more!
Final Fantasy Record Keeper Producer
Theatrhythm Final Bar Line Producer
Ichiro Hazama
Visions of Mana
Sting
Dokapon Series
Gungrave G.O.R.E
Sky: Children of the Light
Oddsparks: An Automation Adventure
TYPE-MOON studio BB
TYPE-MOON studio BB / Kazuya Nino
“Happy New Year! I sincerely apologize for ultimately not providing further updates [on Fate/EXTRA Record] last year. A promotional schedule has been in place since last year, and information releases are now in the care of the producer in charge. This will be the last update from me. Here’s a screenshot from Round 7, which is currently in development, resembling the first sunrise of the new year. (The screenshot represents a game still in development.)”
WayForward
Matt Bozon
Blue Archive